So, I found my notes, so I wanted to continue from my last post.
Curriki is the open curriculum sharing site that Architecture for Humanity is using to share their architecture curriculum. It was started by Sun Microsystems. It's dedicated to sharing world-class curriculum to everyone. It allows you to find, use, create and collaborate on curriculum with its global educational community. Pretty cool site!
AFH also turned me on to the site
Global Nomads. I believe its been mentioned before in class--maybe Kim? Anyway, I'm going to quote what they do, "...create interactive educational programs for students about global issues." They provide programs to schools for a price that integrate into curriulum and standards, and provide opportunities for kids to interact with other kids all over the world and a global prospective.
I sat in on an open workshop on developing online un-organizations, led by this fellow from the
International Design Association (ixda). The one thought I gleaned from this talk is how similar and related the work of instructional design is to interactive design. There are lots of resources on this site about design, good place to explore!
Disjointed as hell, I will continue...
Keynotes--so many of us missed most or all of them. I got to see about 1.2 of them.
They are available online. Excellent recordings! I haven't had time to listen to many of them yet, but I do recommend the talk by Will Wright, who designed Sims..
I walked into the end of a demonstration of
Adobe Catalyst (out in Oct 09). It's an application that allows a designer to take a page from photoshop, and add interaction to it without coding. Then those files can be hooked to database back-ends by those techie folks. The thing that is interesting to me is that it furthers peoples accessibility to the powers of flash without having to become a total flash-head (similar to how Captivate uses the flash engine, but creates a somewhat easier and definitely simpler interface). Flash makes very cool, fun stuff. It's just rather deep and complex...nice to see more access to its power and glory for the rest of us...
The one keynote I got to see was Will Wright. He developed the Sim city games. His most recent game is
Spore. He called Spore an asynchronous MSPG or a Massively Single Player game. One where you basically play with yourself and you have access to thousands of realities that other people have created--to add to your universe. He feels like Spore is more of a toy than a game. He said that games or toys like Spore become a create expression of players. He also said that similarly to how we craft our identities in the world, people really enjoy crafting identities online--identities that are limited only by imagination...
He thought part of the popularity of Social Networking is how you are the center of your network and your world, that's how people think anyway. I thought...gosh I guess if I was like a kid...do we all still need to think we are the center of the universe (like my 9 year old)? or do we, adults, feel so insignificant so much of the time, that we are drawn to the illusion of being the center...making us feel important at least on facebook with mega-lists of friends, and tweeting with massive followers--who hang on our every tweets..
He likes Wii--because it's not immersive--most of the entertainment is in the room, not on the screen (though that is part of it). It also allows a more intuitive and physical interaction with digital world.
Will is into games that intersect with the Real World--that help us understand complex systems and social trends.
Then, I swear Kim wrote him a question about games and education--or one of my esteemed classmates... He believes that education should be about making people better able to deal with the world. And that part of what people love about game si the education they provide us with. Similar to our speaker, a couple weeks ago, he reiterated that the skills taught by gaming defy standardized testing--although they are important to dealing with the world--skills like scientific thinking, analysis, etc. He sees education as igniting a flame, not filling a pail--and games can do that--motivate kids to learn, ignite their imaginations and curiosity. Finally, he talked about taking the world and leading it into games...like Google Earth. Using games to make our world understandable and enhancing our perceptive abilities...
whew... That's all for now!